There have been some pretty big titles in recent years that have undergone a delayed release, causing fans to be patient.Grand Theft Auto IV was delayed six months before its eventual release, and the same for Portal 2 as it underwent two delays as well, with both receiving acclaim from critics and gamers alike. Now, it seems another high-profile sequel will have fans waiting for a few more months, as Irrational Games has announced today Bioshock Infinite won’t be released until early next year.
The developer sent out a message today, saying the game’s next release date is February 26th, 2013. For more on that, here’s the full details from the game’s director Kev Levine:
When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing.
Since then, we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.
I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.
The same principle now applies to BioShock Infinite.
What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity. Irrational Games is one of those rare developers lucky enough to ask the people who sign the checks: “Hey, can we have a few more of those checks?”
We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and GamesCom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February.
While I personally am very disheartened by the announcement, the understanding that Irrational is trying to perfect the game is also an easy one. While there were playable demos on the floor of E3 last year, it’s hard to believe that the teaser trailer for the upcoming title was nearly two years ago. While it may be a pain to wait just four more months, it’ll likely be worth it when the game finally hits shelves.